The objective, for students following this training, is to become the next generation of creators in these artistic fields, who will have multidisciplinary skills in image, sound, music, video, cinema, computer science, sound/image processing and synthesis, specializing in several of these areas and with a good general knowledge of other areas. They must be able to work collaboratively with professionals from other fields and adapt quickly to developments in digital technologies.
The Programme is divided into 4 semesters and a summer break.
Year 1 – Year n / Year n+1 |
|
Semester 1 |
|
Indicative time frame |
from September Year n till January Year n+1 |
Hosting Institution |
University Jean Monnet (UJM) |
Country |
France |
Learning rationale |
Develop knowledge, skills and competencies in audio and image studio techniques, music and digital arts production, composition, signal processing, general and applied IT programming, project management, aesthetics and art history. |
Semester 2 |
|
Indicative time frame |
From January Year n+1 till end of September Year n+1 |
Hosting Institution |
Catholic University of Portugal (CPU) |
Country |
Portugal |
Learning rationale |
Develop knowledge, skills, and competencies in new media art, sound design, applied computing, and art. |
Summer school |
|
Indicative time frame |
June till August Year n+1 |
Hosting Institution |
Catholic University of Portugal (CPU) |
Country |
Portugal |
Learning rationale |
Professionalization |
Year 2 - – Year n+1 / Year n+2 |
|
Semester 3 |
|
Indicative time frame |
from October Year n+1 till February Year n+2 |
Hosting Institution |
University of Silesia in Katowice |
Country |
Poland |
Learning rationale |
Develop knowledge, skills, and competencies in pre-production and creative activities, production, post-production, and theoretical and practical aspects. |
Semester 4 |
|
Indicative time frame |
from January or February Year n+2 till August or September Year n+2 |
Hosting Institution |
Full Partners (or) Associated Industrial Partners (or) |
Country |
France/Portugal/Poland |
Learning rationale |
Professionalization in research and art of writing scientific text, new perspective of arts, entrepreneurship, copyright, and audio-visual projects. |
The starting date, first session exams, resit dates and ending dates of semesters 1 to 4 are defined six (6) months before the starting of semester 1. All these dates shall be agreed by the Programme Board in line with the local constraints of each Host Institution.
The official language of the Programme is English. Any educational material (including unit module supporting material, examination) shall be available in English.
Bringing together internationally recognized training courses at the cutting edge of artistic creation and scientific knowledge should enable students who already have an IT and creative culture to position themselves in Europe among the most promising creative talents and thus enable the creation of music, film, video games and digital arts in Europe to offer bolder, more effective works that can rival and compete with worldwide productions, while benefiting from the European cultural baggage of France, Portugal and Poland, as well as the many partners associated with the project. Some of the most renowned schools in their fields involved in the Digital creativity Master will be able to train students for evolving professions in artistic creation using the latest digital technologies.
The first semester in Saint-Etienne is designed to provide a theoretical grounding in the digital arts in general, technical tools (audio and video studio work) and training in general programming languages (C, Python, JavaScript and AI tools) and specialised languages (image synthesis, VR, composition, signal processing, microcontroller programming). It follows the structure of the Computer Music Producer Master that exists at UJM since 2011 and the Digital Arts Master (2016). Computer music designers students have found placements and jobs in the following companies: IRCAM (Paris), GRM (Paris), GRAME (Lyon), Le FIL (St-Etienne), SONY (Paris), UBISOFT (Montpellier), AUDIO-GAMING (Toulouse), SCRIME (Bordeaux), Puce-Muse (Paris), Cité de la Musique (Paris), Art Zoyd (Valenciennes), Expressive-E (Paris), Radio-France (Paris), Canal+ (Paris) and in international organizations: Shanghai Conservatory, SAE Studio London, University of the Arts of Ecuador, Robert Henke Studio Berlin, Fundation Phonos Barcelona, Radio Reezom Montréal, Université of Montréal...
The second semester in Porto focuses on Sound Design and New Media Art. It is aimed at mastering the
theoretical, technical and creative processes of sound production for a variety of purposes, such as:
Cinema (soundtrack development and surround mixing), Theatre and Concerts (live sound recording and
control), music production (microphonics, studio recording and mastering), art installations (sound art),
audio for video games, among other projects. The students' work is geared towards developing projects,
in all cases involving different techniques and artistic practices: the study of sound, microphonics,
recording, synthesis, processing, mixing and reproduction of sound, using both analogue and digital
techniques. The Specialization in New Media Art promotes creative innovation in various artistic practices,
in a transversal way. The program emphasizes on the conception, production and presentation of projects
that exploring the frontier of new forms of expression.
The third semester in Katowice and Cieszyn is more oriented to the cinema production domain. Krzysztof
Kieślowski Film School has been cooperating with external stakeholders for years. The institutions and
the company are included in the annual reports on the quality of education at the level of the fields of
study and the entire faculty. The following should be mentioned: Polish Film Institute, Documentary and
Feature Film Studio, Film Studio "Kadr," Film Studio "Tor," Film Studio "Perspektywa," National Chamber
of Audio-visual Producers, National Film Archive - Audio-visual Institute, local government cultural
institutions from various regions of the country (e.g., from the Śląskie, Małopolskie, Wielkopolskie
voivodships), theaters (in such cities as Katowice, Kraków, Wrocław), Internet companies related to the
distribution of content on the Internet and Polish and foreign television broadcasters (e.g., Canal+, HBO,
Kino Polska, TVP Kultura, TVP Katowice, and Netflix). Long-term cooperation with the stakeholders
mentioned above results in their influence on changes in study programs. The group of people influencing
changes in education programs also includes employees or co-workers of theatres, television
broadcasters, film and television producers, technological studios, and large, medium, and small local
companies. Without constant contact with distributors of new technologies, it becomes difficult to maintain
the prestige of the courses offered at the Krzysztof Kieslowski Film School. One of the crucial areas of
education is learning about innovative technologies necessary to implement images in film, television, and
modern hybrid forms.